Friday, January 24, 2014

First update: Ideas.

The first idea for my portfolio project is to work with Daniel Troxel for an idea we had a few semesters back. We came up with a game called Fuzzy Riders. It’s a game that would mash up Mario Kart and destructible Fuzzy’s (think of a more mature Mario Kart). Through the past few semesters, we’ve created different assets for the game in various classes. The idea, a previs game board, actual 3d models of characters and we would like to add some more.

This semester I’d like to model a few weapons from the game. Some are iconic versions of other video game weapons and some are the more generic weapons. They’re all mounted to the go-cart that the Fuzzy’s race in and we would model with that in mind.

I’d like to do three or so of these weapons to start out. After that, I want to model a go-cart that is specialized for one of the racers in the league. I then would take one of the weapons I modeled before and attach it to the cart.

Some weapon ideas:

Weapon Decoy – 
Our item boxes to pick up a weapon (question mark box from Mario kart) are still up in the air, but the decoy would be a little different than the normal box.
Personal note: I think a little bunny holding a present box floating off of the ground for the actual weapon box would be awesome. When you got near it, if it were the decoy, then the eyes of the rabbit turn red and a bomb jumps up from the present.
Animation note: The eyes turn red, steam comes out of the ears (old Looney Toons style), the bomb jumps out of the box with a smile on its face.

Spike Strip – 
Standard looking spike strip. Made out of rubber with nails sticking out.
Personal note: I’d like the nails to look more haggard and just overall dirty looking. The nails shouldn’t be uniform. Different sized nails, pointing in different directions, some rusted, ect… I’d like it to look like someone did it at home.

Ol’ Switch-A-Roo
Switches places with the person one place ahead of you. Modeling for this could be fun, but ideas are slim. Maybe a futuristic looking cannon that has a Recyclesque type of circular arrow signaling a switch or change. This would be hard to model and make it distinctive, so will probably be avoided. 

Nail Gun – 
A gun that shoots nails. 
Personal note: I’m thinking of a chaingun type design with six barrels that pops up from the trunk. Attached to the six barrels is a giant bag full of huge, rusted nails. The bag is a brown sack with holes (nails sticking through) and nails sticking out of the top. From the bag is a tube that attaches to the gun feeding it ammo.

Facehugger – 
Our first “iconic” weapon. The Facehugger from Aliens. Plenty of references for modeling.
Personal note: May be a bit too tough, and time consuming for this project. 
Animation note: I’d like to see an animation of the driver pulling out an alien egg, it then hatches and shoots after the targeted driver. The targeted driver looks back just in time to catch the facehugger to the face.

Shotgun – 
Standard shotgun. Nothing too special. Many references. 
Personal note: I’d like to go with an old-time sawed off look.

Energy Sword
Sword from Halo. Modeling wouldn’t be too bad. Add a glow over the sword to give it the “energy”
Personal note: The character would use this when getting close enough.
Animation note: whips it out and slices at the tires or character model.

ASHPD
Portal gun from Portal. Modeling probably wouldn’t be too bad and many references available.
Personal note: It’s recognizable enough that people would get it.
Animation note: Shoot a portal in front of your target, they fall through the ground into the start portal.

More to be added later.